Monday, July 18, 2011

GMastermind running on Macintosh

During the weekend, I rewrote the whole graphics core of GMastermind to use NSBezierPaths instead of PS operations. Furthermore it uses a gorm file to create the menus and instantiate the application Controller.

With these changes, a port of the code to Cocoa is possible! The screenshot shows the game running on my iBook with 100% the same code base of GNUstep.

Friday, July 15, 2011

GMastermind, LapisPuzzle, Sudoku, GMines released

Some of the applications given by Marko Riedel to the care of the GNUstep Application Project were released today:

Furthermore, LapisPuzzle was released too.

These are maintenace releases which make the application work on current gnustep, fix bugs, improve memory handling and improve porting to different platforms, including windows.

Many thanks to the original author Marko Riedel who helped the code not fall into oblivion and Sebastian Reitenbach whose idea was to import the apps and who helped fix them.

Monday, July 11, 2011

GNUstep on PowerPC

I got a first-generation iBook, those cute tangerine clamshells. Already owning a clamshell iBook, the lime SE version, which runs MacOS Panther, this one had to run GNUstep. I installed Debian/ppc, installed GNUstep and about everything seems to work quite smoothly, I see no extra problems compared to x86.
You can see a busy desktop exported to a bigger display.

GMines 0.2

GMines 0.2, the GNUstep version of the mine field / minesweeper game, got released. It is the first of several applications written by Marko Riedel that were salvaged and subsequently updated and bug-fixed by the GNUstep Application Project.

GMines on GAP.